Brain Dead was an immersive, interactive “Story Room” installation that combined physical elements with projections, lights, and music to tell the story of an experiment gone wrong, and the relationships destroyed as a result.
The Beta
After 6 months of story development, Shay and the team gathered over a two week period to test the puzzle order and story methods. What we found was a proof of concept – all puzzles could be networked together into one giant show system, and a story could be told through recorded voice over, live performance of the functional room docent, and snippets of written narrative.
The Show
Five months of construction and fabrication lead to the production – coming together as one working unit, Shay and the team produced a fully integrated, projection-mapped, motion-tracked escape room with no walls. Brain Dead would go further than challenging the audience – it would integrate live and recorded performance to tell the story of why guests were trapped, and why their escape was necessary.
Part 1
The experience was divided into three memories. The first was a lab where the main characters discovered the secrets to traveling within the minds of their patients. Here, guests would have to recreate the first successful experiment before passing into the next memory.
Part 2
The second memory took place mere moments before guests commenced their challenge. Something terrible happened in this library, and it seems the room docent knows a little too much.
Part 3
The last memory happened a few weeks ago. The docent isn’t sure just why this memory could be important. She only remembers it as a normal night.
Credits
Shay Willard – Creative Director, System Designer, Media Design
Bri Pattillo – Creative Director, Lighting Designer, Producer
Jackson Campbell – Technical Director, System Designer, Fabricator
Rob Chicou – Production Manager, Fabricator
Owen Reese – Fabricator, Puzzle Designer
Emmanuel Bradshaw – Fabricator, Production Assistant
Kelly Glaubig – Puzzle Master, Writing
Jack Fossett – Writing, Puzzle Design
Cameron Creath – Scenic Designer
Garret Cebollero – Fabrication, Marquee Design
Ally Munson – Writing, Lead Actor
CC Butcher, Harlow Price, Scott Goldfarb – Sound
Sam Dubois – Construction